Career: Fresh Recruit
Stats: Body 4, Coordination 3, Sense 3, Mind 1, Charm 2, Command 4
Skills: Brawling 2, Driving (car) 2, Intimidation 2
Lineage: Amanda Sykes - Andrew Colt
Power Level: Tier Three
Offspring: None… yet.
Loyalties: Military (3)
Passions: Anti-Communism (4)
Power Suite
Super Parkour 5d + 5wd (50 points)
Karl is amazingly dextrous now and can move around as he pleases. This is more than just acrobatics: Karl is able to run up walls, flip through tiny spaces, and sprint across water.
Useful: No Physics +1, Self Only -3, Useful Quality +2. Capacity: Self.
Heavy Armor 4hd (40 points)
As long as he's in uniform, Karl has Heavy Armor as described in Wild Talents.
Defends: Armored Defense -2, Endless +3, If/Then (must be in uniform) -1, Interference +3. Capacity: Self.
Napalm 8d + 2wd (64 points)
With his head already filled with horrible stories about napalm, it's no surprise that Karl picked this as his main offensive power.
Attacks: Burn +2. Capacity: Range.
Light Armor 4hd (24 points)
Just like in Wild Talents… He doesn't even have to be in uniform!
Defends: Armored Defense -2, Endless +3. Capacity: Self.
Master Tactician 3hd (6 points)
In an instant, Karl gained the ability to see every situation with the eye of a practiced veteran. He is able to size up scenes and people to discern threats and the best responses.
Hyperskill +1
Enhanced Ability (96 points total)
Karl has some impressive raw power with his dark energy enhancements.
- Hyperbody: 5d (20 points)
- Hypercoordination: 5d (20 points)
- Hypersense: 6d (24 points)
- Hypermind: 2d (8 points)
- Hypercharm: 3d (12 points)
- Hypercommand: 3d (12 points)
Hyperstat +4
Enhanced Training (15 points total)
Karl's soldier abilities also have been boosted by his powers.
- Hyperweapon (Pistol): 2d (2 points)
- Hyperperception: 1d + 1 wd (5 point)
- Hyperpersuasion: 4d (4 points)
- Hyperleadership: 2d (2 points)
- Hyperstability: 2d (2 points)
Base Willpower +2 (6 points)
More than anything else, Karl really wants to be the best soldier he can.